Basic level blocking


So far, I have made a base map layout that all other maps can be made from, so future map designs can be made in just a few minutes instead of the few hours the base map and first map took to make. I had to figure out what dimensions the tilemap needed to be to feel like the right size for a tank to drive through but not so vast that it felt like a big open space, as I want players to be able to bounce shots off walls to get your opponents around corners. 

The only feedback that I received was that I needed to work on how the bullets interacted with the walls of the level, as when shot at certain angles, the bullets would phase into the walls and get stuck. This will be one of my main tasks to work on for next week.

Files

TopTankV0.2.0.zip Play in browser
74 days ago

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