Enemies and Interaction
This week, I worked on finishing up my AI and making models for the player and the enemy. Last week, my AI was not working correctly, so I spent the first part of this week working on it. Now, it will path towards the player and fire three shots if it is looking at the player. Once I was happy with how my AI worked, I designed a model for my tanks. I used Libresprite to make a pixel art tank that is white and grey, so I only need one sprite model for both the player and AI, and I can change the colour in Unity. I also made an animation of the tracks moving, but when I implemented it in Unity, you couldn't tell it was happening, so I removed it. After I added my tank sprite, I also added my random map feature, so now, when either you or the AI get a kill, the map will randomly change, and you will spawn in again.
This week, the feedback I received was minimal, mainly saying that they liked the pathfinding and just suggested fixes with my map change feature as it wasn't working in my itch.io build.
Next week will be spent working on the UI, which will include scoring and an end screen.
Files
TOP TANK
KIT109 Project
More posts
- Documentation + User Guide47 days ago
- Polish and UI52 days ago
- Game Testing55 days ago
- Basic level blocking73 days ago
- Player Movement80 days ago
- Game Concept89 days ago
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